Ring of the unliving2/28/2023 ![]() ![]() Those hovering high above are as fixed stars, visible in daytime, suitable for navigation. It's a good shorthand for "this place is weird."Īn idea I had from your description of a god's collapse- immovable glowing shards in fixed positions, fragments of the broken Divine. However, using the Lands Between as an example the Erdtree should be present in almost all aboveground description- it's light at night, directions relative to it, the moon occluded by it, etc. Obviously, this is something much easier to convey in a visual medium. In the fantasy milieu that's done by the impossibly high walls of Anor Londo or the everpresent glow of the Erdtree etc. If an entire civilization's at play, then finding a bunch of interconnected goals and revelations makes it feel bigger and older and more complete.Įlden Ring/Dark Souls also tends to use what in Sci-Fi would be a Big Dumb Object: Ringworld, Dyson Sphere, etc. I think I'd avoid one single McGuffin for the whole party, because that makes things smaller. The PCs are going there to extract some form of lost knowledge or magic that could make them lords or achieve some other grand goal once they bring it back to the rest of the healthy world - maybe there's a sacred relic of the faith lost in a cathedral for the cleric, or weapons made of NowhereElseMetal for the warriors, or the one sacred stag that still roams the area and keeps a spark of vitality going. What I'd probably do would be to set up the setting in a kind of self-contained area - say a giant caldera or crater or valley or island that "contains" the horrid blight that consumed this nation. There are tons of secrets to discover, though. The usual in-character motivation for adventuring in a FromSoft game seems to be "keep the decay from advancing, but seriously things aren't going to get that much better." That's not really great for getting an entire group to sign up for a long-running campaign, though. It's more important that they feel like legends, and the specific origin can be whatever suits. You don't need gods or demigods, I don't think "horrible cursed spider witch" is something that can be legendary without being tied into the creation myth. And uncovering that mystery - why did it fall, where did the worms come from, what did the Empress do to become the Unliving Empress - is part of the exploratory fun. You might want some sort of event that didn't just doom the civilization, it cursed the civilization to linger. It's a withered fist still clenched around a rusty sword. So it's not just about a civilization that fell, it's about something that fell but refuses to slink away. So when I think of FromSoft vibes, I go gothic - decayed revenant knights in tarnished, elaborate armor, crumbling castles, bizarre undead. I also don't want to run a game in the Lands In-Between - just a setting with a similar vibe I also don't really want to pit players up against gods/demigods, but maybe I should go that route? I think I've come up with some NPCs that feel appropriate to such a world, but that's about it.īasically, what event do you think would be a good impetus for adventuring in an Elden Ring/Soulsborne type world? Is a search for riches and glory enough, or should there be more?Įdit: Also I'm more about converting the flavor of Elden Ring than actual mechanics. It's a basic "there once was a great empire that fell and now you explore the ruins of said empire", but it just doesn't seem to have that From Soft feel. Mostly I'm having trouble with the backstory of the campaign. It's leaning towards the Points of Light milieu, which I think works to emulate Elden Ring. The campaign itself is intended to be sandbox-y - characters have a base town, a surrounding wilderness area, and a few points of interest nearby. ![]() However, I feel I'm having a little trouble doing so, so I'd like some help. I've been putting together a campaign setting for some friends - to most likely be run in OSE - and I've also been playing Elden Ring, so I really want to somewhat combine the two. ![]()
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